Hi! It's been a minute, hasn't it?
I would've wrote a March o 2025 blog, but I've just been sooo busy, and honestly just hella demotivated to update y'all on my projects and whereabouts. But hey, I figured since I'm free now, I should take the time out of my night to update all of you on what project I've recently been involved with. And starting now, I'll open up about any personal or life updates I feel the need sharing to you all.
First and foremost, I'd like to take a minute and just acknowledge some of my projects, their current status', and anything I probably haven't shared between the previous blog, and today:
VibinVendetta
For the passed 21 months of my life, I've been grinding nonstop, developing this passion project nearly every single day with close friends and lots of talented people since July 2023. During my time spent directing this game, I've learned a lot about leadership, communication, and navigating a project as ambitious as this one.
My role as the lead director of this game has taught me how to take a vision the friend group can resonate with, but something anyone can pick and enjoy. A vision I can turn into something driven by a passionate team. But during these months, I've learned a lot about communicating tasks, decisions, or hell, even character rep for something as simple as stage cameos.
Navigating something as ambitious as this game has had both its merits, but also tons of challenges for both team members and myself. An example of one of these merits I've experienced with navigating this project is just how rewarding it's been to lead it. As the director, I've carried most of the work over my shoulders throughout its entire lifespan. So when someone offers something as irrefutable as help in bringing this vision to fruition, I can't help but feel a sense of accomplishment as the aesthetic and vibe I've set in stone is both heavily respected, and even replicated to such an uncanny degree.
Another aspect of what made this game so rewarding is just the amount of friends I've either made, or current ones I've gotten close with. Some of these people I've met through this project alone and gotten close with outside development, as for those I've known before the game, I've never considered them family more than I do now. Nothing makes this game feel more fun and personal than sharing it with the people who love me, people I can say the same about.
However, as rewarding as it's been to watch this game evolve in it's aesthetic and character roster, I've experienced numerous challenges along the way. One of the biggest challenges when developing VibinVendetta was dealing with a few falling-outs between people I once considered my friends, all of which were over disagreements between creative decisions, or just miscommunications. Some of these have since been patched, other times they were met with finality. Some days I still blame myself for the latter for one reason or another as I look back and consider how I could've prevented those outcomes.
Another challenge I experienced developing this game, particularly during the V3 update during July of 2024, was when me and my family had to unexpectedly relocate and move into an apartment, only to find out my computer would no longer turn on upon setting it back up. To this day I still don't understand why it suddenly did this. But the fact of the matter is, with no computer meant I had no way to direct, contribute, or even test the game at all. This also meant every Flash file, FL Studio project file, and previous alpha builds all became inaccessible. The most I was able to back up were the game's Flash files, a select few FL Studio project files, but everything else remains dormant.
Fortunately, I was able to snag an old Windows 8.1 desktop in some closet in the previous home we relocated from. Not only did it still boot up after about four years of rotting in that closet, but it even had Flash and FL Studio already installed. With a spare computer now available to me, I would seize this golden ticket to retrieve the Flash files, upgrade to Windows 10, and continue developing V3 in full force, even if the shitty internet connection was a setback for the first month or so of returning. I also have access to all of my earliest Flash files, so that's always a plus!
Despite all these major setbacks, we eventually got V3 released publicly in October of 2024, and damn did we accomplish so many of our fullgame goals this time around. Around this time too, we were able to get permission from binejyeah to include his OC Mouthman as a playable character. I recall him saying he was completely cool with the character being used, but had far too many projects on his plate to contribute as much.
And now, with V3.5 being our current update, I'm sure y'all have been eager to know about future plans or sneak-peeks. While I won't tease too much information regarding V4, I'm open to showing a few screenshots, take a look:
Well, what do y'all think? It's sexy ain't it? As much as we'd love to share more, or even some new gameplay footage, there's still a lot to be completed before we deem anything else worthy to give to the world. In the meantime, I hope these little screenshots are enough to keep you psycho's well fed while we develop yet another zany update!!
Time Can Tell
I'm going to be completely honest. This project is at best dormant, at worst completely dead. Ever since VibinVendetta became the one game that's manifested my time, the focus significantly shifted away. Because of this, I've made the decision to most likely can the project, and recycle many of the ideas towards VibinVendetta. I won't say how these ideas are to be recycled yet, but just know the character designs, soundtrack, and even aspects of the story I had in mind are going to be infused towards the other game.
As I mentioned, a significant reason I've made this decision was due to the fact developing VibinVendetta had made me lose significant, if not complete focus away from this game, which includes any memory or vision I may have had for the game. Another reason behind the cancellation was due to some developers being removed. Either for being, frankly, annoying as hell, or genuinely problematic (cough cough Natnat). Perhaps in the future I'll release the unfinished build of the game, because I have no interest to continue it. Though that depends on how personally attached I am by that point.
Rulebenderz
Now Rulebenderz on the other hand is an interesting case. This project has been HELLA dormant on-and-off for the passed four years. And yet, I've refused to let it die. Why? It's a project I've wanted to put out to the world since middle-school, one I believe is too interesting to kill off. It's a project I'm hoping I can return to when I'm free from something like VibinVendetta. Perhaps when that time comes, you'll all be able to experience something that's been near-and-dear to me for a long time.
Rapper Rhythm
Now here's a fun one: This is a flash game that imagines what Friday Night Funkin' would look like if it were released to Newgrounds / Armor Games in 2006. I've taken the role of programming the game, voicing every character, and composing a bit of the music for it. With @DededeDrip also programming some of the core mechanics of the game, and creating a significant amount of the killer art & animation, alongside @GusCoombes for composing the kickass music + all that sexy sound design.
This is something I've been cooking up with the others on the side since October, and I'm very excited for you all to see what we been brewing!
General Life Updates
I won't really share much as I'm not entirely comfortable doing so, but what I will share is that I've graduated high school in 2024, which gave me the time to fully focus on VibinVendetta while also doing other side hustles, like music commissions for example. With this freedom, I've also just had time for myself to chill n mill n grill for real. Uh!
However during this time, I've dealt with tons of difficult shit in my home life, like an abusive family member, nowhere to go, and no one in my home life who's taken my situation seriously. Fortunately, I have done a ton of branching and networking, and I've spoken to people who actually take my situation very serious. I sense that in the coming months, I'll be able to escape my situation and find closure.
On another note, I've recently started using she/her pronouns, as I've been in the process of transitioning since late January. It's been a slow, but steady transition, though I'd say I've made some decent progress in that time. I still have a lot of work that needs to be done before I'm completely satisfied with myself. But I'm hopeful that with enough work and self-love, I can discover my true self. And I'm thankful to have my friends by my side to support me the whole way through this transition, y'all are the best :) I also want to end off by saying that I've decided to go by a new name: Kira.
I think that's all I wanted to write about, if you've read this far, I thank you for your time and attention, so have a cookie! 🍪
Luis
Wish you well on your journey and hope you continue to surround yourself with people that create a blanket of positivity and support
beenibroh
Thank you Luis.